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SteamServer.GetOutgoingPacket#524743

<member category="interface" type="method" namespace="Steamworks" parent="SteamServer" name="GetOutgoingPacket" static="true"> <args> <arg name="packet" type="Data.OutgoingPacket" out="true"></arg>⤶ <arg name="packet" type="Data.OutgoingPacket" out="true">Packet to send. The Data passed is pooled - so use it immediately.</arg>⤶ </args> <return type="bool">True if we want to send a packet</return> <summary>If true, Steam wants to send a packet. You should respond by sending this packet in an unconnected way to the returned Address and Port.</summary> </member>