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SteamServerInit.WithQueryShareGamePort#523303

<member category="class" type="method" namespace="Steamworks" parent="SteamServerInit" name="WithQueryShareGamePort">⤶ <return type="SteamServerInit"></return>⤶ <summary>If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE into usQueryPort, then it causes the game server API to use ⤶ "GameSocketShare" mode, which means that the game is responsible for sending and receiving UDP packets for the master⤶ server updater.⤶ ⤶ More info about this here: https://partner.steamgames.com/doc/api/ISteamGameServer#HandleIncomingPacket</summary>⤶ </member>⤶