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SteamUser.ReadVoiceDataBytes#519933

<member type="method" namespace="Steamworks" parent="SteamUser" name="ReadVoiceDataBytes" static="true"> <return type="byte[]"></return> <summary>Reads the voice data and returns the bytes. You should obviously ideally be using ReadVoiceData because it won't be creating a new byte array every call. But this makes it easier to get it working, so let the babies have their bottle.</summary> </member>