Revision Difference
SteamUser.ReadVoiceData#519398
<member type="method" namespace="Steamworks" parent="SteamUser" name="ReadVoiceData" static="true">⤶
<args>⤶
<arg name="stream" type="System.IO.Stream"></arg>⤶
</args>⤶
<return type="int"></return>⤶
<summary>Reads the voice data and returns the number of bytes written.⤶
The compressed data can be transmitted by your application and decoded back into raw audio data using ⤶
DecompressVoice on the other side. The compressed data provided is in an arbitrary format and is not meant to be played directly.⤶
This should be called once per frame, and at worst no more than four times a second to keep the microphone input delay as low as ⤶
possible. Calling this any less may result in gaps in the returned stream.</summary>⤶
</member>⤶