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SteamUserStats.RequestCurrentStats#563594

<member category="interface" type="method" namespace="Steamworks" parent="SteamUserStats" name="RequestCurrentStats" static="true"> <return type="bool"></return> <summary>Asynchronously request the user's current stats and achievements from the server. You must always call this first to get the initial status of stats and achievements. Only after the resulting callback comes back can you start calling the rest of the stats and achievement functions for the current user.</summary> </member> ⤶ # OBSOLETE⤶ ```⤶ /// <summary>⤶ /// This call is no longer required as it is managed by the Steam client. The game stats and achievements⤶ /// will be synchronized with Steam before the game process begins.⤶ /// </summary>⤶ [Obsolete( "No longer required. Automatically handled by the Steam client.", false )]⤶ public static bool RequestCurrentStats()⤶ {⤶ return true;⤶ }⤶ ```⤶