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History for Creating Workshop Items

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Creating_Workshop_Items#523920

<cat>code.workshop</cat> <title>Creating Workshop Items</title> # Creating An Item Creating an item is pretty straight forward. ``` var result = await Ugc.Editor.NewCommunityFile .WithTitle( "My New Item" ) .WithDescription( itemDescription ) .WithTag( "Map" ) .SubmitAsync(); ``` # Uploading An Item The previous example doesn't include any files with the item. To do that we use <page>Ugc.Editor.WithContent</page>. This will upload the contents of that folder as your entry. ``` var result = await Ugc.Editor.NewCommunityFile .WithTitle( "My New Item" ) .WithDescription( itemDescription ) .WithTag( "Map" ) .WithContent( pathToFolder ) .SubmitAsync(); ``` # Showing Progress The submit function <page>Ugc.Editor.SubmitAsync</page> takes an optional parameter of a IProgress<float>. You should be able to use this to show some progress. ``` class ProgressClass : IProgress<float> { float lastvalue = 0; public void Report( float value ) { if ( lastvalue >= value ) return; lastvalue = value; Console.WriteLine( value ); } } ... var result = await Ugc.Editor.NewCommunityFile .WithTitle( "My New Item" ) .WithDescription( itemDescription ) .WithTag( "Map" ) .WithContent( pathToFolder ) .SubmitAsync( new ProgressClass() ); ```

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