Revision Difference
Data.Lobby.InviteFriend#523061
<member type="method" namespace="Steamworks.Data" parent="Lobby" name="InviteFriend">
<member category="class" type="method" namespace="Steamworks.Data" parent="Lobby" name="InviteFriend">
<args>
<arg name="steamid" type="SteamId"></arg>
</args>
<return type="bool"></return>
<summary>Invite another user to the lobby
will return true if the invite is successfully sent, whether or not the target responds
returns false if the local user is not connected to the Steam servers</summary>
</member>