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Data.Lobby.InviteFriend#526676

<member category="class" type="method" namespace="Steamworks.Data" parent="Lobby" name="InviteFriend"> <args> <arg name="steamid" type="SteamId"></arg> <arg name="friendId" type="SteamId"></arg> </args> <return type="bool"></return> <summary>Invite another user to the lobby will return true if the invite is successfully sent, whether or not the target responds returns false if the local user is not connected to the Steam servers</summary> </member>