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Steamworks.Friend.GetAchievement

<member category="class" type="method" namespace="Steamworks" parent="Friend" name="GetAchievement"> <args> <arg name="statName" type="string">The name of the achievement you want to get</arg> <arg name="defult" type="bool" default="False">Will return this value if not available</arg> </args> <return type="bool">The value, or defult if not available</return> <summary>Gets a user achievement state. Must call RequestUserStats first.</summary> </member>