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Steamworks.SteamFriends.OnGameServerChangeRequested

<member category="interface" type="event" namespace="Steamworks" parent="SteamFriends" name="OnGameServerChangeRequested" static="true"> <return type="Action<string, string>"></return> <summary>Called when the user tries to join a different game server from their friends list game client should attempt to connect to specified server when this is received</summary> </member>