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RustRelay#567973

# RustRelay Recipient Server⤶ ⤶ RustRelay is built into Rust. When enabled, the Rust server forwards its network packets to an HTTP⤶ endpoint you run. This is the contract that endpoint has to implement.⤶ ⤶ ## Configuring RustRelay on the Rust server⤶ ⤶ Set these server convars, then run `relay.restart` to apply. Config is saved to⤶ `cfg/relay_cfg.json`. Changing the URL, token, encryption, or fake-player convar stops the relay, so⤶ follow it with `relay.restart`.⤶ ⤶ | Convar | Default | Meaning |⤶ |--------|---------|---------|⤶ | `relay.cfg_server_url` | `""` | Base URL of your recipient server, e.g. `https://my-relay.example.com`. |⤶ | `relay.cfg_server_auth_token` | — | Bearer token sent with every request. |⤶ | `relay.cfg_encryptpackets` | `false` | Encrypt every packet, not just console packets (see Encryption). |⤶ | `relay.cfg_fakeplayer` | `false` | Relay only packets destined for the fake spectator connection. |⤶ | `relay.cfg_filtermode` | `0` | RPC filter: `0` ignore, `1` relay all, `2` whitelist only. |⤶ | `relay.cfg_sendvoicedata` | `false` | Relay voice packets (off by default for legal reasons). |⤶ | `relay.cfg_sendconsoledata` | `true` | Relay console/chat packets (always encrypted, needs key exchange). |⤶ ⤶ Commands:⤶ ⤶ | Convar | Action |⤶ |--------|--------|⤶ | `relay.restart` | Start, or restart to apply config changes. |⤶ | `relay.shutdown` | Stop the relay. |⤶ | `relay.status` | Print a status report. |⤶ | `relay.clear_queue` | Clear the send queue. |⤶ | `relay.cfg_reload` | Reload `relay_cfg.json` from disk (stops the relay). |⤶ | `relay.cfg_save` | Save the current config to disk. |⤶ | `relay.rpc_whitelist_add <names…>` | Add RPC names to the whitelist. |⤶ | `relay.rpc_whitelist_remove <names…>` | Remove RPC names from the whitelist. |⤶ | `relay.rpc_whitelist_rebuild` | Rebuild the whitelist id lookup. |⤶ ⤶ ## FakePlayer (recommended)⤶ ⤶ A Rust server sends its packets per connection: every online player gets their own copy of each⤶ entity update and position. With `relay.cfg_fakeplayer` off, the relay forwards all of that, so you⤶ receive one duplicate stream per connected player and your volume scales with the player count.⤶ ⤶ With `relay.cfg_fakeplayer` on, Rust registers a single fake spectator connection and the relay⤶ forwards only the packets destined for it. You get one stream instead of N copies, which is much less⤶ data to handle.⤶ ⤶ It defaults to disabled, so you have to turn it on deliberately. Do that unless you have a specific⤶ reason to capture the raw per-connection traffic.⤶ ⤶ ## Authentication⤶ ⤶ Rust sends `AuthToken` as a bearer token. Validate it however you like; the protocol just carries⤶ the string.⤶ ⤶ - HTTP: `Authorization: Bearer <token>`⤶ - `/ws/ingest` handshake: also as the `access_token` query parameter.⤶ ⤶ Reject anything without a valid token.⤶ ⤶ ## Context on every request⤶ ⤶ - **Wipe id**: `X-Wipe-Id` header or `wipeId` query param. Identifies one session; keep wipes⤶ separate.⤶ - **Server time**: `X-Server-Time` header, in 100-nanosecond ticks since the Unix epoch. Divide by⤶ 10,000 for milliseconds.⤶ ⤶ ## Endpoints⤶ ⤶ | Method | Path | Body | Purpose |⤶ |--------|------|------|---------|⤶ | WS | `/ws/ingest?wipeId=<id>` | binary, one packet per message | live packet stream |⤶ | POST | `/api/Packet` | `octet-stream`, length-prefixed packets | packet batch |⤶ | POST | `/api/Snapshot` | binary | base world snapshot |⤶ | POST | `/api/MapSnapshot` | multipart (`map` required, `dat` optional) | map files |⤶ | POST | `/api/Manifest` | JSON | prefab metadata |⤶ | POST | `/api/StringPool` | JSON `{ "<hash>": "<string>" }` | pooled-string lookup |⤶ | POST | `/api/Auth/exchangeKey` | JSON (see Encryption) | key exchange |⤶ ⤶ Return `200 OK` on success. All require a valid token.⤶ ⤶ ## Packet ingest⤶ ⤶ Two transports, same packets:⤶ ⤶ - `/ws/ingest`: each binary WebSocket message is one whole packet (reassemble frames until⤶ `EndOfMessage`).⤶ - `POST /api/Packet`: body is packets back to back, each prefixed with an `int32` length. Accept⤶ bodies up to 200 MB.⤶ ⤶ **Session marker.** Before real packets, Rust sends a 12-byte marker:⤶ ⤶ ```⤶ [ int32 magic = 0x53545252 ][ int64 serverTime ]⤶ ```⤶ ⤶ `0x53545252` is `RRTS`. A packet is a marker only if it's exactly 12 bytes and starts with that⤶ magic.⤶ ⤶ A marker isn't sent once and forgotten, nor is it sent on every frame. Rust sends one whenever the⤶ server time changes from the last marker, immediately before that frame's packets. In practice that⤶ means a fresh marker precedes each new frame that actually has packets to relay (frames with nothing⤶ to send produce no marker). Treat each marker as the timestamp for the packets that follow it, and⤶ drop ordinary packets until you've seen the first one.⤶ ⤶ ## Packet format⤶ ⤶ Each packet starts with a type byte:⤶ ⤶ - `<= 140` → RakNet, ignore.⤶ - otherwise subtract 140 to get the message type.⤶ ⤶ | Value | Name | Body (after type byte) |⤶ |-------|------|------------------------|⤶ | 5 | Entities | `[uint32 reserved][bytes: protobuf Entity]` |⤶ | 6 | EntityDestroy | `[uint64 id][byte mode]` |⤶ | 9 | RPCMessage | `[uint64 id][uint32 rpcId]` |⤶ | 10 | EntityPosition | `[uint64 id][float x,y,z][float rotX,rotY,rotZ][float time][uint64 parent?]` |⤶ | 11 | ConsoleMessage | `[uint32 len][utf8]` (encrypted) |⤶ | 12 | ConsoleCommand | `[uint32 len][utf8]` (encrypted) |⤶ | 13 | Effect | `[bytes: protobuf EffectData]` |⤶ ⤶ Other values (1–4, 7–8, 14–28) are valid but carry nothing you need to handle. `parent` on⤶ EntityPosition is present only if bytes remain. Drop any packet too short for its layout.⤶ ⤶ The `Entities` and `Effect` payloads are Rust protobufs. The `Rust.Polyfills` NuGet package provides⤶ the classes (`ProtoBuf.Entity`, `EffectData`), so `ProtoBuf.Entity.Deserialize(bytes)` gives a typed⤶ object. It does not provide the message-type enum above; declare that yourself.⤶ ⤶ ## Encryption⤶ ⤶ `ConsoleMessage` and `ConsoleCommand` are always encrypted (skip the key exchange and just forward⤶ them undecoded if you don't need them). With `relay.cfg_encryptpackets` on, every packet is encrypted⤶ the same way.⤶ ⤶ Key exchange is X25519 ECDH at `POST /api/Auth/exchangeKey`:⤶ ⤶ ```js⤶ { "WipeId": "...", "ClientPublicKey": "rk1..." } // -> { "ServerPublicKey": "rk1..." }⤶ ```⤶ ⤶ Keys are Bech32-encoded with the `rk` prefix. Derive the AES-256 key as `SHA256(sharedSecret)`.⤶ Encrypted packet layout (AES-256-GCM), type byte in the clear:⤶ ⤶ ```⤶ [ byte type ][ 12-byte nonce ][ ciphertext ][ 16-byte tag ]⤶ ```⤶ ⤶ ## Deserializing packets (.NET)⤶ ⤶ Add the package:⤶ ⤶ ```xml⤶ <PackageReference Include="Rust.Polyfills" Version="0.0.2" />⤶ ```⤶ ⤶ Strip the type byte, then either deserialize the protobuf payload or read the fixed fields:⤶ ⤶ ```csharp⤶ using System.Buffers.Binary;⤶ using ProtoBuf; // Rust.Polyfills: Entity, EffectData, ...⤶ ⤶ void Handle(ReadOnlySpan<byte> packet)⤶ {⤶ if (packet.Length == 0) return;⤶ byte raw = packet[0];⤶ if (raw <= 140) return; // RakNet, ignore⤶ var type = raw - 140;⤶ var body = packet[1..];⤶ ⤶ switch (type)⤶ {⤶ case 5: // Entities — skip the leading uint32, rest is a protobuf Entity⤶ Entity entity = Entity.Deserialize(body[sizeof(uint)..].ToArray());⤶ ulong id = entity.baseNetworkable.uid.Value;⤶ break;⤶ ⤶ case 13: // Effect⤶ EffectData effect = EffectData.Deserialize(body.ToArray());⤶ break;⤶ ⤶ case 10: // EntityPosition — fixed layout, read by hand⤶ ulong uid = BinaryPrimitives.ReadUInt64LittleEndian(body);⤶ var f = body[sizeof(ulong)..];⤶ float x = BinaryPrimitives.ReadSingleLittleEndian(f);⤶ float y = BinaryPrimitives.ReadSingleLittleEndian(f[4..]);⤶ float z = BinaryPrimitives.ReadSingleLittleEndian(f[8..]);⤶ // rotX/Y/Z at 12/16/20, time at 24, optional parent uint64 at 28⤶ break;⤶ ⤶ case 6: // EntityDestroy⤶ ulong destroyed = BinaryPrimitives.ReadUInt64LittleEndian(body);⤶ break;⤶ }⤶ }⤶ ```⤶ ⤶ The `Entity` object exposes the networked sub-objects: `basePlayer`, `buildingBlock`, `baseCombat`,⤶ metabolism, flags, and the rest.