Creative Mode

Introduction
Creative mode is a Rust built in system which allows anyone on the server to build with no restrictions or resource requirements.
Server
Variables
creative.allusersApply creative mode to the entire server (True)creative.alwaysonenabled (False)Allow the AlwaysOn commands to execute? If any entities were toggled to AlwaysOn, they will get turned off automatically when this becomes falsecreative.bypassholdtoplacedurationBypassesbypassHoldToPlaceDurationwhen deploying items (False)creative.freebuildBuild blocks for free (True)creative.freeplacementBypasses all placement checks (True)creative.freerepairBypass the 30s repair cooldown when repairing objects (True)creative.unlimitedioBypasses limits on IO length and points (False)
Commands
creative.togglealwayson( true/false )Toggles AlwaysOn status onto the entity you're looking at - can be used to keep things on indefinitely (eg furnaces, lights etc)creative.alwaysonenabledmust be true for the command to work
creative.togglealwaysonall( true/false )Similarly to thetogglealwaysoncommand, this one will do that same thing to ALL entities on the mapcreative.alwaysonenabledmust be true for the command to work
creative.togglealwaysonradius( true/false, number )The same as before, but for entities within a radius (max. 100m)creative.alwaysonenabledmust be true for the command to work
creative.togglecreativemodeuser( username/id, true/false )Toggles creative mode for a specific user (regardless if they're an admin or not, whencreative.allusersis disabled)
Garry's Mod
Rust
Steamworks
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