Revision Difference
creative#566221
<cat>Play.Hosting</cat>⤶
<title>Creative Mode</title>⤶
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<upload src="b5a75/8de68251265ef12.png" size="2255490" name="light.png" />⤶
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# Introduction⤶
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Creative mode is a Rust built in system which allows anyone on the server to build with no restrictions or resource requirements.⤶
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# Server⤶
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## Variables⤶
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* `creative.allusers` Apply creative mode to the entire server (True)⤶
* `creative.alwaysonenabled (False)` Allow the AlwaysOn commands to execute? If any entities were toggled to AlwaysOn, they will get turned off automatically when this becomes false⤶
* `creative.bypassholdtoplaceduration` Bypasses `bypassHoldToPlaceDuration` when deploying items (False)⤶
* `creative.freebuild` Build blocks for free (True)⤶
* `creative.freeplacement` Bypasses all placement checks (True)⤶
* `creative.freerepair` Bypass the 30s repair cooldown when repairing objects (True)⤶
* `creative.unlimitedio` Bypasses limits on IO length and points (False)⤶
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## Commands⤶
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* `creative.togglealwayson( true/false )` Toggles AlwaysOn status onto the entity you're looking at - can be used to keep things on indefinitely (eg furnaces, lights etc)⤶
* `creative.alwaysonenabled` must be true for the command to work⤶
* `creative.togglealwaysonall( true/false )` Similarly to the `togglealwayson` command, this one will do that same thing to ALL entities on the map⤶
* `creative.alwaysonenabled` must be true for the command to work⤶
* `creative.togglealwaysonradius( true/false, number )` The same as before, but for entities within a radius (max. 100m)⤶
* `creative.alwaysonenabled` must be true for the command to work⤶
* `creative.togglecreativemodeuser( username/id, true/false )` Toggles creative mode for a specific user (regardless if they're an admin or not, when `creative.allusers` is disabled)⤶
Garry's Mod
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