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creative#566222

<cat>Play.Hosting</cat> <title>Creative Mode</title> <upload src="b5a75/8de68251265ef12.png" size="2255490" name="light.png" /> <upload src="b5a75/8de682880e1b8fa.png" size="2237419" name="cmode.png" /> # Introduction Creative mode is a Rust built in system which allows anyone on the server to build with no restrictions or resource requirements. # Server ## Variables * `creative.allusers` Apply creative mode to the entire server (True) * `creative.alwaysonenabled (False)` Allow the AlwaysOn commands to execute? If any entities were toggled to AlwaysOn, they will get turned off automatically when this becomes false * `creative.bypassholdtoplaceduration` Bypasses `bypassHoldToPlaceDuration` when deploying items (False) * `creative.freebuild` Build blocks for free (True) * `creative.freeplacement` Bypasses all placement checks (True) * `creative.freerepair` Bypass the 30s repair cooldown when repairing objects (True) * `creative.unlimitedio` Bypasses limits on IO length and points (False) ## Commands * `creative.togglealwayson( true/false )` Toggles AlwaysOn status onto the entity you're looking at - can be used to keep things on indefinitely (eg furnaces, lights etc) * `creative.alwaysonenabled` must be true for the command to work * `creative.togglealwaysonall( true/false )` Similarly to the `togglealwayson` command, this one will do that same thing to ALL entities on the map * `creative.alwaysonenabled` must be true for the command to work * `creative.togglealwaysonradius( true/false, number )` The same as before, but for entities within a radius (max. 100m) * `creative.alwaysonenabled` must be true for the command to work * `creative.togglecreativemodeuser( username/id, true/false )` Toggles creative mode for a specific user (regardless if they're an admin or not, when `creative.allusers` is disabled)