Rust Wiki

Revision Difference

creative#567938

<cat>Play.Hosting</cat> <title>Creative Mode</title> <upload src="b5a75/8de682880e1b8fa.png" size="2237419" name="cmode.png" /> # Introduction Creative mode is a Rust built in system which allows anyone on the server to build with no restrictions or resource requirements. # Server ## Variables * `creative.allusers` Apply creative mode to the entire server. * `creative.allusers [true/false]` Apply creative mode to the entire server. * `creative.alwaysonenabled` Allow the AlwaysOn commands to execute? If any entities were toggled to AlwaysOn, they will get turned off automatically when this becomes false. * `creative.bypassholdtoplaceduration` Bypasses `bypassHoldToPlaceDuration` when deploying items. * `creative.freebuild` Build blocks for free. * `creative.freeplacement` Bypasses all placement checks. * `creative.freerepair` Bypass the 30s repair cooldown when repairing objects. * `creative.unlimitedio` Bypasses limits on IO length and points. * `creative.bypassholdtoplaceduration [true/false]` Bypasses `bypassHoldToPlaceDuration` when deploying items. * `creative.freebuild [true/false]` Build blocks for free. * `creative.freeplacement [true/false]` Bypasses all placement checks. * `creative.freerepair [true/false]` Bypass the 30s repair cooldown when repairing objects. * `creative.unlimitedio [true/false]` Bypasses limits on IO length and points. ## Commands * `creative.togglealwayson( true/false )` Toggles AlwaysOn status onto the entity you're looking at - can be used to keep things on indefinitely (eg furnaces, lights etc). * `creative.togglealwayson [true/false]` Toggles AlwaysOn status onto the entity you're looking at - can be used to keep things on indefinitely (eg furnaces, lights etc). * `creative.alwaysonenabled` must be true for the command to work. * `creative.togglealwaysonall( true/false )` Similarly to the `togglealwayson` command, this one will do that same thing to ALL entities on the map. * `creative.togglealwaysonall [true/false]` Similarly to the `togglealwayson` command, this one will do that same thing to ALL entities on the map. * `creative.alwaysonenabled` must be true for the command to work. * `creative.togglealwaysonradius( true/false, number )` The same as before, but for entities within a radius (max. 100m). * `creative.togglealwaysonradius [true/false] [number]` The same as before, but for entities within a radius (max. 100m). * `creative.alwaysonenabled` must be true for the command to work. * `creative.togglecreativemodeuser( username/id, true/false )` Toggles creative mode for a specific user (regardless if they're an admin or not, when `creative.allusers` is disabled). * `creative.togglecreativemodeuser [username/steamid] [true/false]` Toggles creative mode for a specific user (regardless if they're an admin or not, when `creative.allusers` is disabled).