This hook is predicted. This means that in singleplayer, it will not be called in the Client realm.
Controls if a property can be used or not.
1 Player ply
Player, that tried to use the property
2 string property
Class of the property that is tried to use, for example - bonemanipulate
This is not guaranteed to be the internal property name used in properties.Add!
3 Entity ent
The entity, on which property is tried to be used on
Return false to disallow using that property