util.worldpicker
util.worldpicker
is for picking an entity in the world while GUI is open.
Methods
boolean util.worldpicker.Active()
Returns if the user is currently picking an entity.
util.worldpicker.Finish( table tr )
This is used internally - although you're able to use it you probably shouldn't.
Finishes the world picking. This is called when a user presses their mouse after calling util. worldpicker. Start.
util.worldpicker.Start( function callback )
Starts picking an entity in the world. This will suppress the next mouse click, and instead use it as a direction in the trace sent to the callback.