Entity:GetSequenceInfo
Description
Returns a table of information about an entity's sequence.
Arguments
Returns
1 table
Table of information about the entity's sequence, or nil is ID is out of range. See Structures/SequenceInfo
Example
Draw each player's current sequence bounding box with sequence name, activity number, and activity name above their head.
function GM:PostPlayerDraw( ply )
seqinfo = ply:GetSequenceInfo( ply:GetSequence() )
seqinfo.player = ply
render.DrawWireframeBox( ply:GetPos(), ply:GetAngles(), seqinfo.bbmin, seqinfo.bbmax, color_white, true )
end
function GM:HUDPaint()
local seqinfo, textpos = nil, nil
for i, ply in ipairs( player.GetAll() ) do
seqinfo = ply:GetSequenceInfo( ply:GetSequence() )
textpos = ( ply:GetPos() + Vector( 0, 0, seqinfo.bbmax.z + 10 ) ):ToScreen()
if ( textpos.visible ) then
draw.SimpleText( seqinfo.label, "GModNotify", textpos.x, textpos.y, color_white, TEXT_ALIGN_CENTER )
draw.SimpleText( seqinfo.activity..": "..seqinfo.activityname, "GModNotify", textpos.x, textpos.y+20, color_white, TEXT_ALIGN_CENTER )
end
end
end
Output: 
