Garry's Mod Wiki


  table Entity:GetSequenceInfo( number sequenceId )


Returns a table of information about an entity's sequence.


1 number sequenceId
The sequence id of the entity.


1 table
Table of information about the entity's sequence, or nil is ID is out of range. See Structures/SequenceInfo.


Draw each player's current sequence bounding box with sequence name, activity number, and activity name above their head.

hook.Add( "PostPlayerDraw", "Sequence_Name", function( ply ) local seqinfo = ply:GetSequenceInfo( ply:GetSequence() ) seqinfo.player = ply render.DrawWireframeBox( ply:GetPos(), ply:GetAngles(), seqinfo.bbmin, seqinfo.bbmax, color_white, true ) end ) hook.Add( "HUDPaint", "Sequence_Name", function() for _, ply in ipairs( player.GetAll() ) do local seqinfo = ply:GetSequenceInfo( ply:GetSequence() ) local textpos = ( ply:GetPos() + Vector( 0, 0, seqinfo.bbmax.z + 10 ) ):ToScreen() if textpos.visible then draw.SimpleText( seqinfo.label, "GModNotify", textpos.x, textpos.y, color_white, TEXT_ALIGN_CENTER ) draw.SimpleText( seqinfo.activity .. ": " .. seqinfo.activityname, "GModNotify", textpos.x, textpos.y + 20, color_white, TEXT_ALIGN_CENTER ) end end end )