Garry's Mod Wiki


table Entity:GetSequenceInfo( number sequenceId )


Returns a table of information about an entity's sequence.


1 number sequenceId
The sequence id of the entity.


1 table
Table of information about the entity's sequence, or nil is ID is out of range. See Structures/SequenceInfo


Draw each player's current sequence bounding box with sequence name, activity number, and activity name above their head.

function GM:PostPlayerDraw( ply ) seqinfo = ply:GetSequenceInfo( ply:GetSequence() ) seqinfo.player = ply render.DrawWireframeBox( ply:GetPos(), ply:GetAngles(), seqinfo.bbmin, seqinfo.bbmax, color_white, true ) end function GM:HUDPaint() local seqinfo, textpos = nil, nil for i, ply in ipairs( player.GetAll() ) do seqinfo = ply:GetSequenceInfo( ply:GetSequence() ) textpos = ( ply:GetPos() + Vector( 0, 0, seqinfo.bbmax.z + 10 ) ):ToScreen() if ( textpos.visible ) then draw.SimpleText( seqinfo.label, "GModNotify", textpos.x, textpos.y, color_white, TEXT_ALIGN_CENTER ) draw.SimpleText( seqinfo.activity..": "..seqinfo.activityname, "GModNotify", textpos.x, textpos.y+20, color_white, TEXT_ALIGN_CENTER ) end end end

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