1 number fovthe angle of perception (FOV). Set to 0 to return to default user FOV. ( Which is ranging from 75 to 90, depending on user settings )
2 number time = 0the time it takes to transition to the FOV expressed in a floating point.
3 Entity requester = selfThe requester or "owner" of the zoom event. Only this entity will be able to change the player's FOV until it is set back to 0.