draw.TexturedQuad
Example
Example usage with a random texture.
local texturedQuadStructure = {
texture = surface.GetTextureID( "phoenix_storms/amraam" ),
color = Color( 255, 0, 255, 255 ),
x = 0,
y = 0,
w = 512,
h = 512
}
draw.TexturedQuad( texturedQuadStructure )
Output: Renders the texture.