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render.RedownloadAllLightmaps( boolean DoStaticProps = false, boolean UpdateStaticLighting = false )


This applies the changes made to map lighting using engine.LightStyle.


1 boolean DoStaticProps = false
When true, this will also apply lighting changes to static props. This is really slow on large maps.
2 boolean UpdateStaticLighting = false
Forces all props to update their static lighting. Can be slow.

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