Entity:GetWorldTransformMatrix
Description
Returns the position and angle of the entity as a 3x4 matrix (VMatrix is 4x4 so the fourth row goes unused). The first three columns store the angle as a rotation matrix, and the fourth column stores the position vector.
This returns incorrect results for the angular component (columns 1-3) for the local player clientside.
Issue Tracker: 2764
Issue Tracker: 2764
Columns 1-3 will be all 0 (angular component) in rendering hooks while paused in single-player.
Issue Tracker: 3107
Issue Tracker: 3107