Entity:SetBodyGroups
Description
Sets the Entity's active Sub Models via a string of Sub Model IDs in order from the first Body Group ID to the last.
This is a convenience function for Entity:SetBodygroup.
When used on a Weapon, this will modify its viewmodel.
Arguments
1 string subModelIds
The Sub Model IDs to activate for each Body Group on the Entity's model.
The first character corresponds with Body Group ID 0
, the second character coressponds to Body Group ID 1
, etc.
To support Body Groups with more than 0
-9
options, values above 9
are represented using alphabetical characters starting with a
and ending with z
.
Example
Example of the format
Output: This makes the following changes:
Body Group ID 0
has Sub Model ID 0
made active.
Body Group ID 1
has Sub Model ID 2
set to active.
Body Group ID 2
has Sub Model ID 1
activated.