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render.GetMoBlurTex0

  ITexture render.GetMoBlurTex0()

Description

This is used internally - although you're able to use it you probably shouldn't. You probably want to just use a custom render target. See GetRenderTargetEx.

Returns the first render target texture that is used internally for Motion Blur and Frame Blend post processing effects.

Returns

1 ITexture
The render target named s_pMoBlurTex0.