Schedule:AddTask
Description
Adds a task to the schedule. See also Schedule:AddTaskEx if you wish to customize task start and run function names.
See also ENTITY:StartSchedule, NPC:StartEngineTask, and NPC:RunEngineTask.
Arguments
Example
This creates a new schedule with a task named "HelloWorld" that is defined to print the taskdata passed in.
local schdHello = ai_schedule.New( "SayHello" )
schdHello:AddTask( "HelloWorld", "HELLO" )
-- Called when the task is initiated (started)
function ENT:TaskStart_HelloWorld( data )
print(data)
-- Set a variable that is 5 seconds in the future so the task can complete when we tick past it
self.TaskEndTime = CurTime() + 5
end
-- Called every think until the task is completed
function ENT:Task_HelloWorld(data)
print( data, "again" )
-- Check if the 5 seconds have passed
if CurTime() < self.TaskEndTime then
self:TaskComplete()
end
end
Output: Prints "HELLO" in the console, then prints "HELLO again" on every NPC think until 5 seconds have passed.