GM:PlayerLeaveVehicle
Description
Called when a player leaves a vehicle for any reason, including Player:ExitVehicle.
See GM:PlayerEnteredVehicle for the opposite hook.
For vehicles with exit animations, this will be called at the end of the animation, not at the start!
Arguments
Example
Make the vehicle continue running (or more precisely start its engine again) when a player exists it, unless the player holds their Reload key.