|SOLID_NONE||0||Does not collide with anything.
No physics object will be created when using this with Entity:PhysicsInit.
|SOLID_BSP||1||The entity has a brush model defined by the map. Does not collide with other SOLID_BSP entities.|
|SOLID_BBOX||2||Uses the entity's axis-aligned bounding box for collisions.|
|SOLID_OBB||3||Uses the entity's object-aligned bounding box for collisions.|
|SOLID_OBB_YAW||4||Same as SOLID_OBB but restricts orientation to the Z-axis.
Seems to be broken.
|SOLID_CUSTOM||5||Always call the entity's |
|SOLID_VPHYSICS||6||Uses the PhysObjects of the entity.|