duplicator.RegisterEntityClass
Description
This allows you to specify a specific function to be run when your SENT is pasted with the duplicator, instead of relying on the generic automatic functions.
Automatically calls duplicator.Allow for the entity class.
Arguments
2 function function
The factory function you want to have called.
Function argument(s):
1 Player ply - The player that is spawning the entity.
2 vararg ... - Whatever arguments you request to be passed.
Function return value(s):
1 Entity ent - It also should return the entity created, otherwise duplicator.Paste result will not include it!
3 vararg args
Strings of the names of arguments you want passed to function the from the EntityCopyData structure. As a special case, "Data" will pass the whole structure.
Example
Prints the datatable and then lets the duplicator do it's job
Output: Skin = 0
Mins = -14.357550 -14.390250 -25.934851
Flex:
ColGroup = 0
Pos = -292.415070 -157.575043 -12262.056641
PhysicsObjects:
0:
Frozen = false
Pos = 13.750092 0.490356 -4.675781
Angle = 0.057 87.808 -0.031
Class = prop_physics
FlexScale = 1
Maxs = 14.438149 14.405550 25.995348
Model = models/props_borealis/bluebarrel001.mdl
Angle = 0.057 134.318 -0.031