Garry's Mod Wiki




FVPHYSICS_CONSTRAINT_STATIC2Won't receive physics forces from collisions and won't collide with other PhysObj with the same flag set.
FVPHYSICS_DMG_DISSOLVE512Colliding with entities will cause 1000 damage with DMG_DISSOLVE as the damage type, but only if EFL_NO_DISSOLVE is not set.
FVPHYSICS_DMG_SLICE1Does slice damage, not just blunt damage.
FVPHYSICS_HEAVY_OBJECT32Will deal high physics damage even with a small mass.
FVPHYSICS_MULTIOBJECT_ENTITY16This PhysObj is part of an entity with multiple PhysObj , such as a ragdoll or a vehicle , and will be considered during collision damage events.
FVPHYSICS_NO_IMPACT_DMG1024Colliding with entities won't cause physics damage.
FVPHYSICS_NO_NPC_IMPACT_DMG2048Like FVPHYSICS_NO_NPC_IMPACT_DMG, but only checks for NPCs. Usually set on Combine Balls fired by Combine Soldiers.
FVPHYSICS_NO_PLAYER_PICKUP128Doesn't allow the player to pick this PhysObj with the Gravity Gun or +use pickup.
FVPHYSICS_NO_SELF_COLLISIONS32768We won't collide with other PhysObj associated to the same entity, only used for vehicles and ragdolls held by the Super Gravity Gun.
FVPHYSICS_PART_OF_RAGDOLL8This PhysObj is part of a ragdoll.
FVPHYSICS_PENETRATING64Set by the physics engine when two PhysObj are penetrating each other. This is only automatically updated for non-static physics objects.
FVPHYSICS_PLAYER_HELD4Set when the player is holding this PhysObj with the Physics Gun, Gravity Gun or +use pickup.
FVPHYSICS_WAS_THROWN256This object was thrown by the Gravity Gun , stuns Antlion guards, Hunters, and squashes Antlion grubs.