Garry's Mod Wiki




string label
Name of the sequence.
string activityname
Name of the activity this sequence is attached to.
number activity
The activity ID associated with this sequence. See ACT enum.
number actweight
How likely this sequence is to be picked when playing an activity its attached to. -1 means this is the only sequence for that activity. (needs validation)
number flags
The looping and other flags of this sequence.
number numevents
Number of animation events this sequence has.
number bbmin
Mins part of the bounding box for this sequence
number bbmax
Maxs part of the bounding box for this sequence
number fadeintime
ideal cross fade in time (0.2 default)
number fadeouttime
ideal cross fade out time (0.2 default)
number localentrynode
transition node at entry
number localexitnode
transition node at exit
number nodeflags
Transition rules
number lastframe
Frame that should generate EndOFSequence
number nextseq
If non 0, the next sequence for auto advancing sequences
number cycleposeindex
If non 0, index of pose parameter to be used as cycle index. This means that the sequence playback will be controlled by a pose parameter.
table anims
A 1-based array of all animationIDs associated with this sequence. For use with Entity:GetAnimInfo.