GM:GetFallDamage
Description
Called when a player takes damage from falling, allows to override the damage.
Arguments
Returns
Example
The player takes a realistic amount of damage when they fall. Fall damage becomes the fall speed divided by 8.
Called when a player takes damage from falling, allows to override the damage.
The player takes a realistic amount of damage when they fall. Fall damage becomes the fall speed divided by 8.
Render Time: 66ms
DB GetPage | 30 |
Generate Html | 9 |
SaveChanges (1) | 13 |
Render Body | 0 |
Render Sidebar | 12 |