Garry's Mod Wiki

CLuaParticle:SetCollideCallback

  CLuaParticle:SetCollideCallback( function collideFunc )

Description

Sets the function that gets called whenever the particle collides with the world.

Arguments

1 function collideFunc
The collision callback.
Function argument(s):
1 CLuaParticle particle - The particle itself
2 Vector hitPos - Position of the collision
3 Vector hitNormal - Direction of the collision, perpendicular to the hit surface

Example

Creates an explosion every time an particle collides with something.

MyParticle:SetCollideCallback( function( part, hitpos, hitnormal ) --This is an in-line function local efdata = EffectData() --Grab base EffectData table efdata:SetOrigin( hitpos ) --Sets the origin of it to the hitpos of the particle util.Effect( "Explosion", efdata ) --Create the effect end )