CLuaParticle:SetCollideCallback
Description
Sets the function that gets called whenever the particle collides with the world.
Arguments
1 function collideFunc
Collide callback, the arguments are:
CLuaParticle particle - The particle itself
Vector hitPos - Position of the collision
Vector hitNormal - Direction of the collision, perpendicular to the hit surface
Example
Creates an explosion every time an particle collides with something.
MyParticle:SetCollideCallback( function( part, hitpos, hitnormal ) --This is an in-line function
local efdata = EffectData() --Grab base EffectData table
efdata:SetOrigin( hitpos ) --Sets the origin of it to the hitpos of the particle
util.Effect( "Explosion", efdata ) --Create the effect
end )