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DImage:SetOnViewMaterial( string mat, string backupMat )


Similar to DImage:SetImage, but will only do the expensive part of actually loading the textures/material if the material is about to be rendered/viewed.

Useful for cases like DIconBrowser, where there are hundreds of small icons in 1 panel in a list that do not need all to be loaded at the same time.


1 string mat
2 string backupMat

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