Entity:MakePhysicsObjectAShadow
Entity:MakePhysicsObjectAShadow( boolean allowPhysicsMovement = true, boolean allowPhysicsRotation = true )
Description
Turns the Entity:GetPhysicsObject into a physics shadow. It's used internally for the Player's and NPC's physics object, and certain HL2 entities such as the crane.
A physics shadow can be used to have static entities that never move by setting both arguments to false.
Unlike Entity:PhysicsInitShadow, this function doesn't remove the current physics object.