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VMatrix Entity:GetParentWorldTransformMatrix()


Returns the position and angle of the entity's move parent as a 3x4 matrix (VMatrix is 4x4 so the fourth row goes unused). The first three columns store the angle as a rotation matrix, and the fourth column stores the position vector.


1 VMatrix
The position and angle matrix.

If the entity has no move parent, an identity matrix will be returned. If the entity is parented to attachment 0 or the parent isn't a BaseAnimating entity, the equivalent of Entity:GetMoveParent():GetWorldTransformMatrix() will be returned.

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