Returns the entity with the matching Entity:EntIndex.
Indices 1 through game.MaxPlayers() are always reserved for players.
In examples on this wiki, Entity( 1 ) is used when a player entity is needed (see ). In singleplayer and listen servers, Entity( 1 ) will always be the first player. In dedicated servers, however, Entity( 1 ) won't always be a valid player.
1 number entityIndex
The entity index.
The entity if it exists, or NULL if it doesn't.