Returns the entity with the matching Entity:EntIndex.
1 through game.MaxPlayers() are always reserved for players.
In examples on this wiki,
Entity( 1 )is used when a player entity is needed (see ). In singleplayer and listen servers,
Entity( 1 )will always be the first player. In dedicated servers, however,
Entity( 1 )won't always be a valid player if there is no one currently on the server.
1 number entityIndex
The entity index.
The entity if it exists, or NULL if it doesn't.