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render.GetBloomTex1

  ITexture render.GetBloomTex1()

Description

This is used internally - although you're able to use it you probably shouldn't. You probably want to just use a custom render target. See GetRenderTargetEx.

Returns the Render Target texture used internally for the Blur Post Processing effect.

Despite its name, this function is not used for the Bloom effect.

Returns

1 ITexture
The render target texture named s_pBloomTex1.