Garry's Mod Wiki


  ITexture render.GetBloomTex1()


This is used internally - although you're able to use it you probably shouldn't. You probably want to just use a custom render target. See GetRenderTargetEx.

Returns the Render Target texture used internally for the Blur Post Processing effect.

Despite its name, this function is not used for the Bloom effect.


1 ITexture
The render target texture named s_pBloomTex1.