GM:NetworkIDValidated
Description
Called when a player's SteamID has been validated by Steam.
See also GM:PlayerAuthed and Player:IsFullyAuthenticated.
This hook doesn't work intentionally in singleplayer because the SteamID is not validated in that case. This also applies to
sv_lan 1
servers for every duplicate -multirun
client.Arguments
3 string ownerID
SteamID64 of the game license owner, in case Family Sharing is used. See also Player:OwnerSteamID64
This was recently added in version (2024.07.22). It might only be available on the Dev Branch right now.