GM:NetworkIDValidated
Description
Called when a player's SteamID has been validated by Steam.
See also GM:PlayerAuthed and Player:IsFullyAuthenticated.
This hook doesn't work intentionally in singleplayer because the SteamID is not validated in that case. This also applies to
sv_lan 1 servers for every duplicate -multirun client.Arguments
3 string ownerID
SteamID64 of the game license owner, in case Family Sharing is used. See also Player:OwnerSteamID64
Garry's Mod
Rust
Steamworks
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