Garry's Mod Wiki

render.AddBeam

void render.AddBeam( Vector startPos, number width, number textureEnd, table color )

Description

Adds a beam segment to the beam started by render.StartBeam.

Arguments

1 Vector startPos
Beam start position.
2 number width
The width of the beam.
3 number textureEnd
The end coordinate of the texture used.
4 table color
The color to be used. Uses the Color.

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