Garry's Mod Wiki

COLLISION_GROUP

Description

Values

COLLISION_GROUP_NONE0Normal
COLLISION_GROUP_DEBRIS1Collides with nothing but world and static stuff
COLLISION_GROUP_DEBRIS_TRIGGER2Same as debris, but hits triggers. Useful for an item that can be shot, but doesn't collide.
COLLISION_GROUP_INTERACTIVE_DEBRIS3Collides with everything except other interactive debris or debris
COLLISION_GROUP_INTERACTIVE4Collides with everything except interactive debris or debris
COLLISION_GROUP_PLAYER5
COLLISION_GROUP_BREAKABLE_GLASS6NPCs can see straight through an Entity with this applied.
COLLISION_GROUP_VEHICLE7
COLLISION_GROUP_PLAYER_MOVEMENT8For HL2, same as Collision_Group_Player, for TF2, this filters out other players and CBaseObjects
COLLISION_GROUP_NPC9
COLLISION_GROUP_IN_VEHICLE10Doesn't collide with anything, no traces
COLLISION_GROUP_WEAPON11Doesn't collide with players and vehicles
COLLISION_GROUP_VEHICLE_CLIP12Only collides with vehicles
COLLISION_GROUP_PROJECTILE13
COLLISION_GROUP_DOOR_BLOCKER14Blocks entities not permitted to get near moving doors
COLLISION_GROUP_PASSABLE_DOOR15Lets the Player through, nothing else.
COLLISION_GROUP_DISSOLVING16Things that are dissolving are in this group
COLLISION_GROUP_PUSHAWAY17Nonsolid on client and server, pushaway in player code
COLLISION_GROUP_NPC_ACTOR18
COLLISION_GROUP_NPC_SCRIPTED19
COLLISION_GROUP_WORLD20Doesn't collide with players/props
LAST_SHARED_COLLISION_GROUP21Amount of COLLISION_GROUP_ enumerations

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