Entity:ManipulateBoneJiggle
Description
Manipulates the bone's jiggle status. This allows non jiggly bones to become jiggly.
Arguments
Example
Turn everyone into jelly mode.
for _, ply in ipairs( player.GetAll() ) do
local i = 0
while i < ply:GetBoneCount() do
ply:ManipulateBoneJiggle( i, 1 )
i = i + 1
end
end