Garry's Mod Wiki

MOVETYPE

Description

Enumerations used by Entity:SetMoveType and Entity:GetMoveType.

Values

MOVETYPE_NONE0Don't move
MOVETYPE_ISOMETRIC1For players, in TF2 commander view, etc
MOVETYPE_WALK2Player only, moving on the ground
MOVETYPE_STEP3Monster/NPC movement
MOVETYPE_FLY4Fly, no gravity
MOVETYPE_FLYGRAVITY5Fly, with gravity
MOVETYPE_VPHYSICS6Physics movetype
MOVETYPE_PUSH7No clip to world, but pushes and crushes things. Need ent:SetSaveValue("m_flMoveDoneTime", somenumberbiggerthancurtime) or the entity won't move.
MOVETYPE_NOCLIP8Noclip
MOVETYPE_LADDER9For players, when moving on a ladder
MOVETYPE_OBSERVER10Spectator movetype. DO NOT use this to make player spectate
MOVETYPE_CUSTOM11Custom movetype, can be applied to the player to prevent the default movement code from running, while still calling the related hooks