MOVETYPE
Description
Enumerations used by Entity:SetMoveType and Entity:GetMoveType.
Values
MOVETYPE_NONE | 0 | Don't move |
MOVETYPE_ISOMETRIC | 1 | For players, in TF2 commander view, etc |
MOVETYPE_WALK | 2 | Player only, moving on the ground |
MOVETYPE_STEP | 3 | Monster/NPC movement |
MOVETYPE_FLY | 4 | Fly, no gravity |
MOVETYPE_FLYGRAVITY | 5 | Fly, with gravity |
MOVETYPE_VPHYSICS | 6 | Physics movetype |
MOVETYPE_PUSH | 7 | No clip to world, but pushes and crushes things. Need ent:SetSaveValue("m_flMoveDoneTime", somenumberbiggerthancurtime) or the entity won't move. |
MOVETYPE_NOCLIP | 8 | Noclip |
MOVETYPE_LADDER | 9 | For players, when moving on a ladder |
MOVETYPE_OBSERVER | 10 | Spectator movetype. DO NOT use this to make player spectate |
MOVETYPE_CUSTOM | 11 | Custom movetype, can be applied to the player to prevent the default movement code from running, while still calling the related hooks |