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  GM:WeaponEquip( Weapon weapon, Player owner )


Called as a weapon entity is picked up by a player.

See also GM:PlayerDroppedWeapon.

At the time when this hook is called Entity:GetOwner will return NULL. The owner is set on the next frame.
This will not be called when picking up a weapon you already have as the weapon will be removed and WEAPON:EquipAmmo will be called instead.


1 Weapon weapon
The equipped weapon.
2 Player owner
The player that is picking up the weapon.


Drops the player's weapons as soon as they pick one up.

hook.Add( "WeaponEquip", "WeaponEquipExample", function( weapon, ply ) timer.Simple( 0, function() ply:DropWeapon( weapon ) end ) end )

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