break_breakable
Description
Called when a func_break is broken by a player.
Parameters
Examples
Example
This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.
gameevent.Listen( "break_breakable" )
hook.Add( "break_breakable", "break_breakable_example", function( data )
local entindex = data.entindex // The Entity:EntIndex() of the broken Prop.
local userid = data.userid // The UserID of the connected Player. Seems to be 0 every time.
local material = data.material // The Material index of the broken entity.
// Called when a func_break is broken by a player.
end )