Entity:SetAnimTime
Description
Sets the start time (relative to CurTime) of the current animation, which is used to determine Entity:GetCycle. Should be less than CurTime to play an animation from the middle.
Arguments
Example
Sets each player's animation time to 1 second in the future, which causes their animations to freeze in place.
Output: ![](//files.facepunch.com/wiki/files/Entity_SetAnimTime_example1.gif)
![](http://files.facepunch.com/wiki/files/Entity_SetAnimTime_example1.gif)