Garry's Mod Wiki

Entity:ManipulateBonePosition

  Entity:ManipulateBonePosition( number boneID, Vector pos, boolean networking = true )

Description

Sets custom bone offsets.

Arguments

1 number boneID
Index of the bone you want to manipulate.
2 Vector pos
Position vector to apply. Note that the position is relative to the original bone position, not relative to the world or the entity.
3 boolean networking = true
boolean to network these changes (if called from server)