Garry's Mod Wiki

Entity:ManipulateBonePosition

void Entity:ManipulateBonePosition( number boneID, Vector pos )

Description

Sets custom bone offsets.

Arguments

1 number boneID
Index of the bone you want to manipulate
2 Vector pos
Position vector to apply

Note that the position is relative to the original bone position, not relative to the world or the entity.

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