Garry's Mod Wiki


  Entity:ManipulateBonePosition( number boneID, Vector pos, boolean networking = true )


Sets custom bone offsets.


1 number boneID
Index of the bone you want to manipulate.
2 Vector pos
Position vector to apply. Note that the position is relative to the original bone position, not relative to the world or the entity.
3 boolean networking = true
boolean to network these changes (if called from server)