DrawTexturize
Description
Draws the texturize shader, which replaces each pixel on your screen with a different part of the texture depending on its brightness. See g_texturize for information on making the texture.
Arguments
Example
Draws the texturize shader with a pattern texture.
local pattern = Material("pp/texturize/pattern1.png")
hook.Add( "RenderScreenspaceEffects", "TexturizeShader", function()
DrawTexturize( 1, pattern )
end )