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DrawTexturize( number Scale, number BaseTexture )


Draws the texturize shader, which replaces each pixel on your screen with a different part of the texture depending on its brightness. See g_texturize for information on making the texture.


1 number Scale
Scale of the texture. A smaller number creates a larger texture.
2 number BaseTexture
This will be the texture to use in the effect. Make sure you use Material to get the texture number


Draws the texturize shader with a pattern texture.

function GM:RenderScreenspaceEffects() DrawTexturize(1, Material("pp/texturize/pattern1.png")) end

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