frame_blend
The frame blending library.
Methods
frame_blend.AddFrame()
This is used internally - although you're able to use it you probably shouldn't.
Adds a frame to the blend. Calls frame_blend. CompleteFrame once enough frames have passed since last frame_blend. CompleteFrame call.
frame_blend.BlendFrame()
This is used internally - although you're able to use it you probably shouldn't.
Blends the frame(s).
frame_blend.CompleteFrame()
This is used internally - although you're able to use it you probably shouldn't.
Renders the frame onto internal render target.
frame_blend.DrawPreview()
This is used internally - although you're able to use it you probably shouldn't.
Actually draws the frame blend effect.
boolean frame_blend.IsLastFrame()
This is used internally - although you're able to use it you probably shouldn't.
Returns whether the current frame is the last frame?
number frame_blend.RenderableFrames()
This is used internally - although you're able to use it you probably shouldn't.
Returns amount of frames needed to render?
boolean frame_blend.ShouldSkipFrame()
Returns whether we should skip frame or not