Garry's Mod Wiki


  number Entity:AddCallback( string hook, function func )


Add a callback function to a specific event. This is used instead of hooks to avoid calling empty functions unnecessarily.

This also allows you to use certain hooks in engine entities (non-scripted entities).

This method does not check if the function has already been added to this object before, so if you add the same callback twice, it will be run twice! Make sure to add your callback only once.


1 string hook
The hook name to hook onto. See Entity Callbacks
2 function func
The function to call


1 number
The callback ID that was just added, which can later be used in Entity:RemoveCallback.

Returns nothing if the passed callback function was invalid or when asking for a non-existent hook.


Adds a callback to an entity which is called every time the entity angles change.

myentity:AddCallback( "OnAngleChange", function( entity, newangle ) -- Do stuff end )


Creates watermelon prop which creates sparks on collision point whenever touches something.

local melon = ents.Create( "prop_physics" ) -- Spawn prop if ( !IsValid( melon ) ) then return end -- Safety first melon:SetModel( "models/props_junk/watermelon01.mdl" ) -- Set watermelon model melon:SetPos( Entity(1):GetEyeTrace().HitPos ) -- Set pos where is player looking melon:Spawn() -- Instantiate prop local function PhysCallback( ent, data ) -- Function that will be called whenever collision happends local effect = EffectData() -- Create effect data effect:SetOrigin( data.HitPos ) -- Set origin where collision point is util.Effect( "cball_bounce", effect ) -- Spawn small sparky effect end melon:AddCallback( "PhysicsCollide", PhysCallback ) -- Add Callback