Draws the entity or model.
If called outside of those hooks, it will call both of said hooks depending on Entity:GetRenderGroup, drawing the entire entity again.
This means that it will only work in 3d Rendering Hooks.
Manually draws a single ClientsideModel on the specified bone, on the given offset for every player affected by this hook.
This is useful in case you want to reuse a single model without having to create one for each player.